It was contracted by Microsoft to reconstruct 1.5 billion buildings and more than 30 million square kilometres of vegetation for the 3D environment of the game. With the help of artificial intelligence, the company succeeded in gaining precise information about the global infrastructure from satellite imagery, and to reconstruct a photorealistic digital twin of the planet, enabling players to find and fly over their homes ."While cities such as Seattle or New York have already been reconstructed based on photogrammetry in the past, 99.8% of the planet's buildings, vegetation, and infrastructure just haven't been available in 3D", explains Thomas Richter-Trummer, CTO of Blackshark.ai. A team of developers consisting of more than 50 AI specialists, geospatial engineers, data scientists, and real-time rendering developers, Blackshark.ai worked intensively on bringing the world of flight simulators into the third dimension. The results are an incredible level of detail, a distinctive design and recognition value. As a consequence, the players actually feel like they are flying over the real world.
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